Library of facilitation techniques

Gamestorming

Workshop activities and co-creation tools from the Gamestorming toolkit
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Gamestorming methods

NUF Test

As a group is developing ideas in a brainstorming session, it may be useful to do a quick “reality check” on proposed ideas. In the NUF Test, participants rate an idea on three criteria: to what degree is it New, Useful, and Feasible?

Gamestorming methods

Who Do

Who do you want to do what? Almost any endeavor of substantial impact requires seeking help from others. Developing a WHO + DO list is a simple way to scope out the undertaking.

Gamestorming methods

Show and Tell

Show and Tell taps into the power of metaphors to reveal players’ underlying assumptions and associations around a topic

The aim of the game is to get a deeper understanding of stakeholders’ perspectives on anything—a new project, an organizational restructuring, a shift in the company’s vision or team dynamic.

Gamestorming methods

Plus/Delta

This feedback method can apply to any activity, idea, work product, or action. By focusing on change as opposed to direct negatives, the group will be more likely to share its true assessment while also generating improvement ideas.

Gamestorming methods

Trading Cards

This meeting starter is great because it lets people self-define,  gives them a “personality” outside the typical work environment. Additionally,it gives participants quick snapshots of multiple players (since they see many cards as they’re being passed around), and it creates memorable visuals that give people conversation pieces as the meeting progresses.

Gamestorming methods

SQUID

When exploring an information space, it’s important for a group to know where they are at any given time. By using SQUID, a group charts out the territory as they go and can navigate accordingly. SQUID stands for Sequential Question and Insight Diagram.