Library of facilitation techniques

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Hyper Island

Dotmocracy

Dotmocracy is a simple method for group prioritization or decision-making. It is not an activity on its own, but a method to use in processes where prioritization or decision-making is the aim. The method supports a group to quickly see which options are most popular or relevant. The options or ideas are written on post-its and stuck up on a wall for the whole group to see. Each person votes for the options they think are the strongest, and that information is used to inform a decision.

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Andy Pearson

A snapshot of my life

This exercise is great for building empathy amongst team members, and giving each participant a deeper understanding of their colleagues’ backgrounds (particularly great for international or remote teams). It'll also set a casual atmosphere for the workshop ahead.

Jake Knapp

Four-Step Sketch

The four-step sketch is an exercise that helps people to create well-formed concepts through a structured process that includes:
  1. Review key information
  2. Start design work on paper, 
  3. Consider multiple variations,
  4. Create a detailed solution.

This exercise is preceded by a set of other activities allowing the group to clarify the challenge they want to solve. See how the Four Step Sketch exercise fits into a Design Sprint

Gamestorming methods

Cover Story

Cover Story is a game about pure imagination. The purpose is to think expansively around an ideal future state for the organization; it’s an exercise in visioning. The object of the game is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on the cover of a well-known magazine

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Hyper Island

Mash-Up Innovation

Mash-ups is a collaborative idea generation method in which participants come up with innovative concepts by combining different elements together. In a first step, participants brainstorm around different areas, such as technologies, human needs, and existing services. In a second step, they rapidly combine elements from those areas to create new, fun and innovative concepts. Mash-ups demonstrates how fast and easy it can be to come up with innovative ideas.

Hyper Island

Hello Kitty

A simple and short group game all about trying to make each other crack a smile. Participants take turns being 'kitties' and 'puppies'. The puppies try to make the kitties crack a smile or laugh. The last kitty standing is the winner! An original from The Northern Quarter Agency.

Nick Heap

Team of Two

Much of the business of an organisation takes place between pairs of people. These interactions can be positive and developing or frustrating and destructive. You can improve them using simple methods, providing people are willing to listen to each other.

"Team of two" will work between secretaries and managers, managers and directors, consultants and clients or engineers working on a job together. It will even work between life partners.

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Hyper Island

Parking Lot

This is a classic business tool used to keep meetings and workshops focused on track. During discussions, questions will often emerge that are important but not fully relevant to the focus at the moment. These questions or issues are “parked” on a flipchart, to be addressed and answered later. This practice helps ensure that important questions do not get lost and that the group can stay focused on the most relevant things.

Hyper Island

Shake Down

In this short and very physical energizer, the group shakes out their bodies one limb at a time. Starting with eight shakes of the right arm, then eight shakes of the left, eight shakes of the right leg, then eight shakes of the left. It continues with a round of four shakes of each limb, then two, then one, ending in a big cheer. A good energizer when time is limited and the main aim is to get people moving.

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