Library of facilitation techniques

Energizers and Ice Breaker Games

Energizers, energizer games, and ice breaker activities to bring energy into the room. Get people moving, have fun, and ensure your group's energy level is up and everyone is ready to have a productive workshop or meeting with great energizer activities.
136 results
Get started for free
Koos de Korte

Spy

A simple game that will have everyone running within minutes. Very effective to fight the "after-lunch" dip.

11
Andy Pearson

A snapshot of my life

This exercise is great for building empathy amongst team members, and giving each participant a deeper understanding of their colleagues’ backgrounds (particularly great for international or remote teams). It'll also set a casual atmosphere for the workshop ahead.

Hyper Island

Hello Kitty

A simple and short group game all about trying to make each other crack a smile. Participants take turns being 'kitties' and 'puppies'. The puppies try to make the kitties crack a smile or laugh. The last kitty standing is the winner! An original from The Northern Quarter Agency.

Hyper Island

Shake Down

In this short and very physical energizer, the group shakes out their bodies one limb at a time. Starting with eight shakes of the right arm, then eight shakes of the left, eight shakes of the right leg, then eight shakes of the left. It continues with a round of four shakes of each limb, then two, then one, ending in a big cheer. A good energizer when time is limited and the main aim is to get people moving.

1
Thiagi Group

Near and Far

Near and Far is a wonderful warm up game that provides excellent avenues to build connections and to discuss various issues of corporate culture and dynamics. I have used it in conferences and it is suitable for small, medium, and large groups.
1
Nick Heap

Spoons - A lateral thinking game

I use this brief exercise if the group's energy is a bit low or if we have been doing intense work and a bit of light relief would help. It may also help a group that is working mechanically to be more creative. It will work best in groups of six to twelve people.