Library of facilitation techniques

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Gamestorming methods

Who Do

Who do you want to do what? Almost any endeavor of substantial impact requires seeking help from others. Developing a WHO + DO list is a simple way to scope out the undertaking.

Digital Society School

Design persona

Following a similar structure of the Persona method, give your design personality by creating a design persona. This can be through visual design, copy, and interactions.

To be used when it is time to focus on product experience.

Teampedia Tools

River Crossing

The river crossing game is one of many simple games that gives your group the chance to sharpen their problem-solving skills while having a bit of fun. Participants need to cross an imaginary river as a team and they need to get all members of the group safely there.

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Hyper Island

I Like | I Wish | I Wonder

Teams need to explore, test and try new things to innovate. Early efforts will be improved and progress when feedback is given and received. Feedback is a key part of any project development and crucial to the iterative process.

It's important to have a learning/growth mindset to see new possibilities and a framework in place to provide boundaries and a safe container for both the receiver and the giver of the feedback at hand.

A process such as I Like, I Wish, I Wonder can support teams (big and small) to collect feedback quickly. Can be run online or face-to-face. A Miro template is attached below.

Johan Lelie

What will you tell who about what made your day today?

At the end of a meeting, participants have to go back to their boss, organization, community or family. There they'll asked a question like "what did you do?". This prepares them to that question, informs them about what others will say - and who   maybe the source of this message and it give them as well as you feedback on the session. It also reinforces commitment.

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Teampedia Tools

Go!

This exercise creates an opportunity to talk about team accountability and communication and paying attention to what's not happening (as opposed to what is happening) by having the group move fluidly as one person leaves a place and another enters their spot.
Thiagi Group

Distance Makes The Brain Grow Stronger

This interesting exercise replicates research done by Evan Polman of New York University and Kyle Emich of Cornell University on construal level theory. You can find more information about this theory by visiting this page in Psychlopedia: http://www.psych-it.com.au/Psychlopedia/article.asp?id=79 The participants work with two different versions of the same problem. One version describes a problem faced by someone else while the other version identifies the problem confronting the reader. The debriefing suggests that it is easier to come up with creative solutions when people are thinking for someone other than themselves.