Library of facilitation techniques

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Liberating Structures

Simple Ethnography

You can enable participants to find novel approaches to challenges by immersing themselves in the activities of the people with local experience—often their colleagues on the front line or anyone who uses their product or service. You open the door to change and innovation by helping participants explore what people actually do and feel in creating, delivering, or using their offering. Their observations and experience can spur rapid performance improvements and expedite prototype development. The combined observations may make it easy to spot important patterns.

Deborah Rim Moiso

Paired walk

Inviting a paired walk is surprisingly effective in its simplicity. Going for a walk together increases trust and can help prepare the terrain for conflict resolution, while acting as an energizer at the same time. Make it hybrid-friendly by pairing a person in the room to one joining online!

Gamestorming methods

The Blind Side

The premise of this game, therefore, is to disclose and discover unknown information that can impact organizational and group success in any area of the company—management, planning, team performance, and so forth.

Hyper Island

Appreciation Train

This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.

Hyper Island

The Shouting Game

This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laugher and boosts energy in a group.

Thiagi Group

Artful Closer

This activity begins with reflection, proceeds through nonverbal communication, and ends in a discussion. You can use ARTFUL CLOSER to debrief participants after an experiential activity. You may also use it as the final activity at the end of a workshop. You may even use it as an opening ice-breaker by asking participants to think about common personal experiences. For example, I began a recent session on presentation skills by asking participants to process their experiences with the most inspiring speech they had ever heard.

Thiagi Group

Passions Tic Tac Toe

This simple game that explores the concepts from these two quotations: "Passion is energy. Feel the power that comes from focusing on what excites you". —Oprah Winfrey. "Getting to know someone else involves curiosity about where they have come from, who they are." —Penelope Lively, novelist
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DHANASHREE KN

Communication Styles : P.A.A

This activity is for communication style module. This is better conducted post  completing the part on communication styles (Communication styles - Passive, Aggressive & Assertive). 

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Thiagi Group

Meeting Management

This textra game incorporates these important facts:

It is easier to compare two different items at a time than to compare a larger number of items.

When we compare two items, we understand them at a deeper level.