Strenghts Game
Bekend raken met de sterke en zwakke punten van alle teamleden.
Bekend raken met de sterke en zwakke punten van alle teamleden.
Offers insights into the needs that different team members have for information and detail, how people like to work in either a structured or unstructured approach to problem solving and change, and how quickly and slowly people are willing to move ahead with a plan based on how much they know and understand about the solution.
Een manier van brainstormen die creativiteit aanmoedigt en zorgt dat men voortborduurt op de ideeën van anderen.
Brainwriting kan gebruikt worden als onderdeel van een uitgebreidere toekomstverkenning. Lees de oefening Scenario-analyse voor een overzicht van alle opdrachten die hier onderdeel van uitmaken.
cultureQs (Information on cultureQs and how to obtain materials: http://cultureqs.com)
This is a quick final closing activity that leaves a group with a quick adrenelin boost. You could use it at any time as an energiser, although I usually use it to close an event.
Textra Games combine the effective organization of well-written documents with the motivational impact of training games. Participants read a handout, booklet, reprint, or a chapter in a book and play a game that uses peer pressure and peer support to encourage the recall and transfer of what they read.
Here is a fast-paced textra game for reviewing training content from product-knowledge booklets or technical reference manuals.
Invite participants to identify and reflect on which parts of their identities they bring into regular interactions.
Constructive feedback is feedback regarding an individual’s performance that can be used to build (construct) connection, successful habits and behaviors. The constructive (building) component is key because with this mindset and approach, seemingly negative feedback doesn’t become discouraging. Rather, a launch pad for creating opportunities for learning and development.
Ice breaker for groups who don't know each other.
Dragon Dreaming is a process for creating and achieving collective dreams, which involves four phases: dreaming, planning, doing, and celebrating.
The purpose of a retrospective is to reflect on the process of the team’s collaboration, rather than on the content of work itself. This opening icebreaker helps participants to get in a reflective mood and share their thoughts and feelings.