
Ultimate Tic-Tac-Toe
Ultimate tic-tac-toe is variation and more strategic version of Tic Tac Toe which allows for a more dynamic and strategic gameplay for participants. This is designed for 2 main players (which can be individuals or groups).
Ultimate tic-tac-toe is variation and more strategic version of Tic Tac Toe which allows for a more dynamic and strategic gameplay for participants. This is designed for 2 main players (which can be individuals or groups).
The daily SCRUM meeting is a short (15 minutes) meeting quite often held at the beginning of each working day with the full team.
The World Cafe is designed primarily to generate collective knowledge sharing, webs of personal relationships, and new possibilities for action.
People take turns sharing how they feel and stating what they do when they feel the way someone else is feeling.
Start with eye contact instructions (2 groups) & mingle
switch roles & mingle
choose and change status
Explore external vs. internal
Let people show you what matters to them.
Give people a chance to explain their priorities in their own words by inviting them to create a care package for a specific purpose.
Get fresh and perspective by trying something new and (slightly) scary.
Often, we're designing for behavior change. To find emotional common ground with the people you're designing for, observe how it feels to wade into the unknown, and experience how scary trying something new can be.
Met een CLD maken studenten inzichtelijk welke factoren van invloed zijn op een probleem.
Een Causal Loop Diagram is vaak onderdeel van een uitgebreidere toekomstverkenning. Lees de oefening Scenario-analyse voor een overzicht van alle opdrachten die hier onderdeel van uitmaken.
Als voorbereiding op een projectplan of toekomstverkenning kunnen studenten hun probleem eerst doorgronden met een Causal Loop Diagram (CLD). Dit diagram kan worden gebruikt als wetenschappelijke basis voor een verder analyse en uitwerking.
Vaak wordt het maken van een CLD tijdens een werkgeroep gekoppeld aan een schrijfopdracht waarbij studenten de verdere analyse zelfstandig uitwerken.
Reflecteren op de sterke en zwakke vaardigheden van deelnemers.
Here's an experiential introduction to this activity:
What is your preferred technique for learning something new?
Write your answer on a piece of paper. If you don't have a piece of paper, just say your answer out aloud.
I am now going to ask you a different question. Once again, write down your answer (or say it out aloud).
What method do you usually use to train other people?
Compare your answers to the two questions. Are they consistent with each other? If not, why is there a discrepancy between the way you like to learn and the way you train others? Should you not help others learn the same way you like to learn?
Does this inconsistency exist because you believe that training is different from learning? Don't you believe that training has to result in learning?
Does this inconsistency exist because you believe that your learning preference is unique only to you? Don't you think that other people may have unique learning preferences? How does your training accommodate these individual differences?
his is designed to help warm up a new group of people who don't yet know each other's names.