Library of facilitation techniques

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Thiagi Group

Missing Step

Many training topics involve procedures or processes (e.g. Team formation process; a product launching process, etc.). Here's an interactive lecture design that encourages the participants to go beyond the content of the presentation and critically examine the steps of the procedure or phases of the process. Use This Strategy When: * The training content is a procedure with different steps or a process with different phases. * The participants know something about the procedure or process and can conduct a group discussion.
Gamestorming methods

Building partnerships

The partnership canvas is a tool that enables visualization of current and/or future partnerships. It can also be used for early testing of the value creating potential of a partnership between two partnership candidates.

Lee Crevier

Here, There, Everywhere

We’ve all attended a meeting, taken a course, or read an article that moved us no further than to pique our interest. Putting new insights into action is the payoff for attention spent. And we multiply that payoff if we take a moment to reflect on a more broad understanding of the concept or technique we found so interesting.

Objective of play

Here, There, Everywhere emerged so that workshop participants might detail – sometimes in front of the room, sometimes just to themselves – how they will change their behavior once they return to work.

Source

Here, There, Everywhere was created by David Mastronardi and Eric Wittenberg

Suzanne Whitby

Sink or... sail, swim, surf and scuba!

This fun activity allows participants to follow instructions on a MURAL whiteboard to perform a variety of activities and eventually share their name and location. You can use this as a short ice-breaker or energiser (remove some of the activities) or as either pre-work or an opening activity to make sure that everyone knows how to use MURAL before an online session begins.

A MURAL template is included for you to use and modify as you wish (at the bottom of this method).

Andrea Beliczki

A Day in the Life

Understand your users day-to-day. To better design for people, try shadowing them for a day. By observing someone in their own context, you'll notice details about their life - the way they engage with people, pr their routine - that you'd otherwise never see.

FRANCOIS FAVIER

Fist to five

Fist to Five is quality voting. It has the elements of consensus built in and can prepare groups to transition into consensus if they wish. Most people are accustomed to the simplicity of “yes” and “no” voting rather than the complex and more community-oriented consensus method of decision making. Fist to Five introduces the element of the quality of the “yes.” A fist is a “no” and any number of fingers is a “yes,” with an indication of how good a “yes” it is. This moves a group away from quantity voting to quality voting, which is considerably more informative. Fist to Five can also be used during consensus decision making as a way to check the “sense of the group,” or to check the quality of the consensus.
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William "Razz"  Rasgorshek

Think - Write - Share

Think-Write-Share (T-W-S) is designed to provide users a structured approach to critically think through any question and serves as a starting point for hearing all voices in any discussion. This tool is very effective for enabling critical and creative thinking.

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Thiagi Group

Workers and Watchers

Blindfold half of the participants and ask them to lay a rope on the floor in the form of a circle. Conduct a quick debriefing involving the blindfolded workers and the watchers. Blindfold the other half and give them the task of laying the rope on the floor in the form of a triangle. Continue with the debriefing discussion.